Velaris
A spoiler-free guide to A Court of Thorns and Roses (ACOTAR).
Only showing what’s been revealed up to your current progress. Future events, identities, and relationships are hidden.
Overview
Velaris is a hidden city around the Sidra and the sea, protected for five thousand years by spells that kept it secret even from other courts. That secrecy fails when Hybern reaches the city from the sea, breaches its defenses, and turns its streets and homes into a battlefield.
After the war, Velaris remains visibly damaged but fully alive. Repairs continue around rubble and ruined buildings while music, laughter, bridges full of people, and candlelight show the city returning to ordinary public life rather than withdrawing from it.
Velaris is the hidden City of Starlight in the Night Court, set around the Sidra and the sea and protected by old spells that kept it off maps and unknown to outsiders. Built as a refuge for dreamers and the true civic heart of Rhysand’s court, it remains a living city of homes, markets, and public institutions; by winter after the war, it is still recovering from Hybern’s attack while sustaining active relief work and ordinary civic life.
Important Events
When Amarantha trapped Rhysand at the trade gathering, he used his remaining power to erase Velaris and its wards from the minds of the Night Court attendees present. He threw the city’s shield around it and bound that protection to his friends, keeping them in place because leaving could risk the shield’s collapse.
Velaris is exposed to human rulers through the Veritas when Rhysand shows the queens the city’s coast, streets, homes, and public life. He states that he has accepted the wider world’s contempt for five thousand years in exchange for protecting this hidden city.
Hybern turns Velaris into a battlefield when an airborne force reaches the city from the sea, breaches its magical defenses, and attacks civilians in the streets and homes. Feyre chooses to defend the city as her home and its people as her people.
After the attack, Rhysand rebuilds Velaris’s destroyed wards overnight with his remaining power. The repaired shield restores immediate security, but the city must now be defended with the knowledge that Hybern has found it.
The city bears visible scars from Hybern’s attack even as repairs advance. Some storefronts remain boarded and some riverfront homes lie in rubble, while the restored streets are peaceful enough for residents to move through them again.
A second Hybern penetration prompts a partial nighttime lockdown of Velaris while Amren searches for additional infiltrators. Public spaces are closed, children are cleared from the streets, and residents leave protective blood offerings at their thresholds; no further agents are found.
After the war, Velaris is battered but vividly alive. Music and laughter carry through crowded bridges, and candles burn among rubble and ruined buildings as the city answers destruction with continued public life.
Location and Access
Velaris sits on steep hills around the Sidra and the sea. Its hidden position keeps it separate from the rest of Prythian, and even the other courts do not know where it is.
During Amarantha’s occupation, the city was concealed so completely that travelers near it saw barren rock instead. Those who tried to approach on foot found themselves turning away, and sea trade was stopped so its sailors remained around the city as farmers.
On Rhysand’s proper map, Velaris is marked on a peninsula along the Night Court’s western coast. Its absence from an earlier map was deliberate protection while Feyre remained vulnerable to passing the location to Tamlin.
Velaris does not appear on outside maps or in ordinary books. Traders who enter the city are magically prevented from revealing its secrets, and the same magic helps them conceal where their goods truly come from.
Keir demands access to Velaris for members of his court as the price of his military cooperation. Rhysand answers that any concession will be limited by conditions on the number of visitors and the length of their stays rather than opening the city freely or permanently.
The House of Wind stands high above Velaris and connects to the ground by an immense staircase. From the mountain’s base, the nearest city tavern is about half a mile away.
Layout and Features
Rhysand’s town house in Velaris is smaller and more lived-in than a formal court residence, with worn furnishings and shelves of books. Its scale and warmth place it among the city’s ordinary domestic spaces rather than above them as a palace.
The city contains markets, artistic districts, and active streets spread across the hills near the Sidra. Its citizens move through an intact urban world that has not been breached in five thousand years.
At night, Velaris remains bright and active: shops stay open, musicians fill the squares, theaters and riverside cafés draw crowds, and rulers and ordinary citizens share the streets without visible fear.
When shown from above and within through the Veritas, Velaris includes coast, boats, piers, homes, streets, theaters, palaces, restaurants, and the House of Wind. The view confirms the city as both prosperous and fully inhabited, not merely a hidden fortress.
Although much of Velaris is prosperous and well maintained, it also contains damaged and neglected housing blocks where reconstruction remains difficult. Plans to replace the worst buildings must account for residents who would be displaced during the work.
The southeastern bend of the Sidra includes large river estates, extensive grounds, and boathouses. Hybern’s assault left many of these properties in ruins, with some boathouses half submerged and some owners considering selling rather than rebuilding.
Velaris has no true slums by the city’s own standards, though its prosperity is uneven. Shabby but clean riverside apartment buildings stand in marked contrast to the immaculate estates of its wealthiest residents.
A small village and smithy lie on Velaris’s western outskirts. The city rises to the east of them, while broad flat plains extend west toward the sea.
Function and Rules
Mor runs Velaris as part of her duties as Rhysand’s Third. Her authority over the city belongs to the same governing structure that also makes her responsible for the Hewn City and the balance between Rhysand’s two courts.
Velaris was built as a refuge for dreamers. Its standing protections preserve not only its location but also the civic life Rhysand keeps separate from the Night Court’s darker public reputation.
Between missions, Velaris serves as the Night Court’s working base for training, intelligence work, private correspondence, and political waiting. Rhysand’s household absorbs the consequences of the Summer Court theft there while the court waits for the mortal queens to act.
Rhysand chooses Velaris as the proof he is prepared to show the mortal queens, though he will not bring them physically into the city. For him, its people and streets are the clearest demonstration of what he protects and what kind of ruler he is.
Rhysand pledges to open Velaris to any human or faerie who can reach it and needs sanctuary if the Wall falls. He accepts that receiving people from many places, cultures, and histories would change the city and complicate its life.
Velaris maintains a formal night watch during the war. Cassian and Azriel cannot both leave for the Hewn City at once because one of them must remain behind to guard it.
Rhysand prepares the city for Keir’s negotiated visits by arranging for palace governors and local businesses to deny him ordinary hospitality. The restriction allows the required access while limiting Keir’s ability to make himself welcome or influential in Velaris.
During the first snowfall after the war, much of Velaris is left temporarily unheated even though magic normally warms its palaces, cafés, squares, and other public areas.
Residents and Affiliations
Velaris’s ordinary citizens are well-fed, active, and unafraid, moving through an intact city that has not been breached in five thousand years.
The people of Velaris know what happened beyond the city while it was hidden from Amarantha. Mor stresses that they understand the price paid for their survival, so the city’s safety is not treated as innocence or simple privilege.
Rhysand’s inner circle can leave Velaris in trusted hands when missions take them elsewhere. Mor and Amren stay behind to run the city and plan for Hybern while the others travel.
Velaris becomes Feyre’s financial and social base within the Night Court. Rhysand has a bank account opened for her there, arranges lines of credit at most city stores, and allows purchases to be charged back to the House when she lacks cash.
Feyre claims Velaris as home when the group returns to its music and light. The city is also the secret many of Rhysand’s circle have suffered to protect for a long time.
By the time Feyre returns to the Spring Court under false pretenses, Velaris is one of the commitments she has already sworn herself to. Her loyalty remains with the life and court centered there, even while her reunion with Tamlin requires a mask.
Velaris’s citizens openly acknowledge Feyre as she and Rhysand fly above the rooftops, and she returns their greetings as if to her own people. The city remains her chosen home and political center.
Feyre and her infant son, Nyx, walk through Velaris daily and receive greetings from its citizens. Nesta also counts the city among the places she regards as home.