The Continent
Only showing what’s been revealed up to your current progress. Future events, identities, and relationships are hidden.
Overview
The Continent is the broad geographic frame for Basgiath and Navarre at this stage.
Older records give the landmass older names: ancient royal records call it Amaralys, while Poromish records call it Amelekis. The postwar name “the Continent” reflects an agreement between the kingdoms after the Great War, and Roslyn criticizes the current label as if no other continents exist beyond the sea.
Important Events
General Daramor nearly destroyed the Continent with his army during the Great War, an event remembered as a catastrophe large enough to reshape who held the land afterward.
Venin are presented as a continental danger when Xaden says they drained the Barrens and spread like an infestation. Violet’s understanding of the threat expands from a border incident to a danger that can move across the landmass.
The war against the venin is treated as a fight for the Continent’s survival when Violet seeks island allies and warns that the conflict may claim every life on the mainland. Queen Marlis answers from outside that political frame, offering Unnbriel’s army only in exchange for dragon eggs.
Location and Access
The Continent contains the kingdoms of Navarre and Poromiel, which Violet recites as having been at war for four hundred years. Tyrrendor occupies the southwest of the landmass.
Tyrrendor rises thousands of feet above the rest of the Continent at the Cliffs of Dralor, whose height makes the province difficult for gryphons to reach. Strategic maps also place the Barrens at the southern tip of the landmass.
Leaving the Continent crosses a magical boundary. Tairn defines the landmass as the edge of available magic, and when the party leaves it, Mira loses her connection to Teine while nearly every other rider and flier appears similarly cut off from their bonded creatures, with Violet as the unexplained exception.
Layout and Features
The Cliffs of Dralor give Tyrrendor a defensive advantage measured against every province on the Continent, not only against other Navarrian provinces.
The Aretian truth map marks venin-related battle sites along Krovlan’s eastern coastal border by the Bay of Malek, showing that the threat also scars the mainland’s ocean-facing edge.
Large war maps track the venin advance across the landmass from the Barrens up the Stonewater River, through Braevick, and along the wardline toward Samara. The spread of red near the wardline suggests the enemy is testing for weaknesses across multiple regions rather than advancing along one narrow route.
Continental planning maps give much poorer detail for the isle kingdoms, showing them as shapeless hand-drawn forms beyond the mainland. For missions beyond the Continent, that missing detail exposes how little the mission planners know about the islands.
Battle Brief places Vallia two hundred miles west of the Bay of Malek.
Function and Rules
The Continent’s magical boundary also affects rune work. Trissa’s review finds that some materials can carry magic beyond the landmass while others cannot.
Residents and Affiliations
The Great War left a continental settlement in which lands were divided between dragons and gryphons.
Andarna is described as the only irid on the Continent, making her presence there unique among her kind.